
Eye/I
E Y E / I
/ / / an experimental one-minute walking sim through a strange gathering of eyes / / /
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[ WASD - Move ]
[ Mouse - Look ]
[ commentary below, but if you want to experience it with a fresh pair of eyes (heh), check it out after you play! ]
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This is a continuation of the aesthetic / atmosphere that was explored in one of my previous projects, blue. But if that game was about ISOLATION, then this one is about ALIENATION.
At least, that's one of the threads that I was thinking of when making this game. You're free to interpret it however you want.
The second thread for me was PERCEPTION: the ways in which our own eyes / mind determine how environments, situations, and interactions are experienced. Conflicts between the photo's reproduction and the mirror's reflection, the jovial banter and the harsh whispers, this is another attempt to capture a strained psychogeographical space.
The final thread was EXPLOITATION.
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Assets were primarily found at TurboSquid, textures at Architextures, and audio at freesound.org. For a full list of materials used, please see the README file in the ZIP files.
Published | 2 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | SeaCabel |
Genre | Simulation |
Made with | Unity |
Tags | Experimental, Minimalist, Short, Surreal, Walking simulator |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Accessibility | Textless |
Comments
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Even before playing the game, I can tell how much effort you put into this game through the vibrant theme you implemented into the game page. There is a clear eye theming with the models, which fits with the name of the game. I like the use of the sound in the game, like the camera snap at the start and the conversation as you go forward. There is a clear feeling of strangeness with the odd looking creatures and the food presented on the tables.
While the models are quite simple, you managed to bring out a lot through them such as the similar photos with different frames. I also find the use of the way the camera blends the light over near the end to be interesting and impressive. Likewise, the mirror is a nice touch as it reveals who you actually are by the end.